![]() Gaziter notes that HopFrog's reasoning for the low wage was that "you're not a founder" and therefore "the success of the game will probably never matter for your salary," despite having made "most of the game's art" for two years. In a post of their own, programmer Vadim detailed some issues that weren't mentioned in HopFrog's post, including the fact that the artist, Gaziter, was working for just above minimum wage after the update, despite the game selling thousands of copies and making money on HopFrog's Patreon, and the fact that HopFrog said that the entire team quit, despite the fact that at least one person (Vadim) was booted off the team after asking repeatedly for a contract. The developers that HopFrog mentioned in the post were not happy to see that they were being blamed for the failure of the Multiplayer Update, of course - and a couple of them took to Twitter to tell their side of the story.Īs the main artist who worked forager from the start up until release I also had a very bad experience with the main developer.Īfter the release (when the game was already a success) I was offered to keep working on it for under minimum wage. I am not a good programmer so I stepped back and let other individuals work on Forager for almost 2 years after it released, but it quickly became clear that fixing this mess needed my urgent attention.Īfter the first week of the beta, I looked into finding a new team of programmers to fix this buggy mess but nobody professional wanted to take on the project due to how poorly coded and bloated it became since the game released in 2019."Īs a result, HopFrog is offering refunds to anyone who had paid for it already, and giving out all the remaining Multiplayer Beta keys for free. ![]() "I personally haven't been working on Forager since the Appreciation Update and to be honest, it really shows įor multiplayer in particular, this entire process got me really sad and disappointed.
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